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The SketchUp Handbook for Interior Design

You're reading from   The SketchUp Handbook for Interior Design A step-by-step visual approach to planning, designing, and presenting interior spaces

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781837631872
Length 598 pages
Edition 1st Edition
Concepts
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Authors (2):
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Rebecca Terpstra Rebecca Terpstra
Author Profile Icon Rebecca Terpstra
Rebecca Terpstra
Dana Hoffman Dana Hoffman
Author Profile Icon Dana Hoffman
Dana Hoffman
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Toc

Table of Contents (23) Chapters Close

Preface 1. Part 1: Applying the Basics to Interior Design
2. Chapter 1: Using Essential Tools and Shortcuts for Space Planning FREE CHAPTER 3. Chapter 2: Becca’s Hierarchy of Modeling and the Designer’s Modeling Approach 4. Chapter 3: Extruding along Curves and Other Timesavers 5. Part 2: Working with Floor Plans
6. Chapter 4: Importing and Exporting a Drawing 7. Chapter 5: Creating the As-Built Floor Plan 8. Chapter 6: Building Exterior Elements and Using the Extension Warehouse 9. Part 3: Adding Designer Details to a SketchUp Model
10. Chapter 7: Adding Interior Elements and 3D Warehouse Furnishings 11. Chapter 8: Modeling Furniture – From the Basics to Intricacy 12. Chapter 9: Applying and Customizing Colors and Materials 13. Chapter 10: Enhancing a Model with Details for Final Presentation 14. Part 4: Presenting SketchUp Designs
15. Chapter 11: Exporting Images and Animations 16. Chapter 12: SketchUp LayOut Part I – The Interface 17. Chapter 13: SketchUp LayOut Part II – Paper Space Content 18. Chapter 14: Photorealistic Rendering with SU Podium 19. Part 5: Bonus Tips for Quicker Modeling
20. Chapter 15: Tips and Tricks to Up Your SketchUp Game 21. Index 22. Other Books You May Enjoy

Becca’s Hierarchy of Modeling and the Designer’s Modeling Approach

Allow us to present Becca’s Modeling Hierarchy. What exactly is this hierarchy? It’s a structured sequence of 10 steps to follow whenever you modify a SketchUp object. Using this process creates a rhythm your fingers will memorize until it becomes second nature.

This chapter further explores fundamental concepts relevant to the design realm. We’ll delve into key toolbars (referred to as panels on macOS) essential for your daily modeling tasks. These include Scenes, Tags, Entity Info, and the Large Tool Set, all of which enhance your efficiency and precision.

This chapter covers the following topics:

  • Becca’s Hierarchy of Modeling: 10 steps for modifying an object
  • What are tags? How are they used?
  • Creating a client-worthy scene
  • Using the Large Tool Set and other trays
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