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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
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Mauricio Maurer
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Creating framebuffers

While the render pass object contains information about what to do with each attachment and their initial and final layouts, a framebuffer contains actual references to the attachments used in the render pass, which are provided in the form of VkImageViews.

In this recipe, you will learn how to create a framebuffer object.

Getting ready

In the repository, Vulkan framebuffers are encapsulated by the VulkanCore::Framebuffer class.

How to do it…

Framebuffers refer to attachments (it answers the question “Which attachments will we be using for this render pass?”).

  1. The references are image views and are passed as a list, along with the handle of the render pass, to the vkCreateFramebuffer framebuffer creation function:
    uint32_t width, height; // Width and height of attachments
    VkDevice device; // Valid Vulkan Device
    std::vector<VkImageView> imageViews; // Valid Image Views
    const VkFramebufferCreateInfo framebufferInfo...
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