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The HTML and CSS Workshop

You're reading from   The HTML and CSS Workshop Learn to build your own websites and kickstart your career as a web designer or developer

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Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781838824532
Length 700 pages
Edition 1st Edition
Languages
Concepts
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Authors (4):
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Matt Park Matt Park
Author Profile Icon Matt Park
Matt Park
Brett Jephson Brett Jephson
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Brett Jephson
Marian Zburlea Marian Zburlea
Author Profile Icon Marian Zburlea
Marian Zburlea
Lewis Coulson Lewis Coulson
Author Profile Icon Lewis Coulson
Lewis Coulson
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Toc

Table of Contents (15) Chapters Close

Preface 1. Introduction to HTML and CSS 2. Structure and Layout FREE CHAPTER 3. Text and Typography 4. Forms 5. Themes, Colors, and Polish 6. Responsive Web Design and Media Queries 7. Media – Audio, Video, and Canvas 8. Animations 9. Accessibility 10. Preprocessors and Tooling 11. Maintainable CSS 12. Web Components 13. The Future of HTML and CSS Appendix

CSS Paint API

The first API from CSS Houdini to see the light of day, with an actual browser implementation, is the Paint API, which first appeared in Chrome 65 and is now available in Opera with the intent for Firefox, Safari, and Edge to implement it as well.

The Paint API gives us a way to control a 2D rendering context that we can programmatically draw to using JavaScript. This is a lot like the Canvas element we learned about in Chapter 7, Media – Audio, Video, and Canvas.

There are a couple of significant differences between the Paint API and the 2D rendering context of the Canvas:

  • The main difference is that the Paint API allows us to use the 2D image with any CSS property that accepts an image as a value. For example, we can create a 2D image and then use it as the value for a background-image, border-image, or mask-image.
  • The Paint API also makes use of a worklet, which is a bit like a worker, that is, a thread running parallel to the main browser...
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