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SwiftUI Projects

You're reading from   SwiftUI Projects Build six real-world, cross-platform mobile applications using Swift, Xcode 12, and SwiftUI

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Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781839214660
Length 410 pages
Edition 1st Edition
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Author (1):
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Craig Clayton Craig Clayton
Author Profile Icon Craig Clayton
Craig Clayton
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Table of Contents (13) Chapters Close

Preface 1. Chapter 1: SwiftUI Basics 2. Chapter 2: SwiftUI Watch Tour FREE CHAPTER 3. Chapter 3: NBA Draft – Watch App 4. Chapter 4: Car Order Form – Design 5. Chapter 5: Car Order Form – Data 6. Chapter 6: Financial App – Design 7. Chapter 7: Financial App – Core Data 8. Chapter 8: Shoe Point of Sale System – Design 9. Chapter 9: Shoe Point of Sale System – CloudKit 10. Chapter 10: Sports News App – Design 11. Chapter 11: Sports News App – Data 12. Other Books You May Enjoy

Chapter 5: Car Order Form – Data

When Apple first announced SwiftUI, I spent the week working on designs. What was fascinating to me was having so much more flexibility to do what we want and the simplicity it took to do it. The iOS navigational hierarchy is pretty rigid, which makes it not tricky but quite troublesome to use. One thing I didn't expect to enjoy learning was State and Binding, along with Combine.

In my job, we use reactive programming, and honestly, I am not a fan. The learning curve is steep, but I feel people force certain reactive programming parts because they think reactive programming is cool. I enjoy taking a simple button and making it so that you do not have to create a delegate and all that comes with it. From that standpoint, I enjoy it, but I feel that the SwiftBond library, which is now Bond, does a great job of making it super simple to use.

I feel Apple has done the same thing with using State and Binding, and the more I work with...

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