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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
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Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Chapter 13. Integrating with Game Center

Apple provides an online social gaming network called Game Center. Your players can share high scores, track achievements, challenge friends, and start matchmaking for multiplayer games with Game Center. In this chapter, we will use Apple's iTunes Connect website to register our app with Apple. Then, we can integrate with Game Center to add leaderboards and achievements in our game.

You will need an active Apple developer account (which costs $99 per year) to register your app with Apple, access the iTunes Connect website with Game Center, and publish your game to the App Store.

The topics in this chapter include the following:

  • Authenticating the player's Game Center account
  • Opening Game Center in our game
  • Updating the leaderboard from the code
  • Adding an achievement
  • Updating achievements from the code
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