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SketchUp 2014 for Architectural Visualization

You're reading from   SketchUp 2014 for Architectural Visualization Create stunning photorealistic and artistic visuals of your SketchUp models

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Product type Paperback
Published in May 2014
Publisher Packt
ISBN-13 9781783558414
Length 448 pages
Edition Edition
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Toc

Table of Contents (20) Chapters Close

SketchUp 2014 for Architectural Visualization Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Quick Start Tutorial 2. Collecting a Toolset FREE CHAPTER 3. Composing the Scene 4. Modeling for Visualization 5. Applying Textures and Materials for Photorealistic Rendering 6. Entourage the SketchUp Way 7. Non-photoreal Visuals with SketchUp 8. Photorealistic Rendering 9. Postproduction in GIMP 10. Animations 11. Presenting Visuals in LayOut 12. Interactive Visualization Choosing a Rendering Software Index

Step 7 – Postproduction rendering


You are almost done. Remember that you enabled two additional channels—depth and alpha—for the final rendering. These special render channels will allow you to do all sorts of postprocessing wizardry in GIMP, which is the subject of the next chapter.

Depth render

The first image that we will save is a depth render. It represents the z-information of the image, that is, the distance of a point to the camera.

  1. Switch back to the Channels tab.

  2. Under Currently visible, set the Channel option to Depth, as shown in the following screenshot:

  3. Adjust the Max Z (m) option until you can just about see the farthest corner of the atrium. For my viewpoint, this is at 65 meters.

  4. Save the image as a PNG file.

Alpha (mask) render

A mask render is a black-and-white representation of all the outlines of objects in the scene. The render will show whatever is present in the scene as white and the rest as black. This is especially useful when you need to replace the background of a scene...

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