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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Preface

Blender 3D is a free and open source program that can be used for every part of the 3D production pipeline. It has several robust feature sets for creating 3D art that have contributed to its rising popularity in the last few years. Sculpting is perhaps the most enjoyable and artistic method for creating 3D art as it relies less on technical knowledge and focuses on artistic brushes. The latest release of Blender makes the sculpting feature set more powerful than ever, so now is an excellent time to learn it! This book covers the expansive list of features in the Blender 2.93 LTS release, as well as the exciting all-new Blender 3.0 release. This book will be an excellent resource for professionals who need a production-ready long-term support release of the software, as well as hobbyists looking for a cutting-edge experience.

Sculpting the Blender Way will demonstrate how to navigate Blender's user interface and take you through the core workflows. You'll gain a detailed understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. This Blender book will cover a wide range of brushes, as well as all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. You'll learn how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community.

By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.

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