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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Chapter 10: Rendering Sculptures for Your Portfolio

We've worked hard to learn many interesting sculpting tools, tips, and techniques, and now we've got some awesome sculptures to show off in our portfolios! But before we upload any images of our artwork for the world to see, we should make sure that our sculptures can be seen in the best light – literally! We should add lights to the scene and set up materials for the sculptures so that they look amazing! Once we have our lights in place, we can render the artwork.

Rendering is what our computers do to calculate the appearance of 3D objects in the scene. Rendering can be done with varying quality, depending on our needs. Technically, our computers are always rendering our sculptures into the 3D Viewport. Viewport rendering is usually done with relatively low-quality settings so that our computers' processing power can be dedicated to the sculpting tools instead of the rendering process.

We learned a little...

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