Chapter 6. Building a Worthy Boss
In this project, we will add another stage to the game that we created in the previous project. Having a good shootout is a lot of fun, but it can't really end without a challenging boss battle. We are going to create that boss battle in this project.
Our boss won't be quite as big and impressive as the following R-Type example (http://en.wikipedia.org/wiki/R-Type), but it will offer any budding space hero a serious challenge: