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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – setting the cat in motion, forever


So far, the cat has moved incrementally across the screen each time we clicked the green flag. Now, we're going to introduce the idea that the cat can stay in motion forever.

  1. We want to wrap the stack of blocks in a forever block. To do this, click on the move (10) steps block in the script and detach it from the when flag clicked.

  2. Now, from the Control palette, snap the forever block onto the when flag clicked block. Grab the stack of blocks you detached and drag it to the center of the forever block. Your script should look like the following screenshot:

  3. Run the script and watch the cat disappear from the stage.

  4. Let's get the runaway cat back. From the Motion palette, add the if on edge, bounce block to the bottom of the forever block. Now, watch the cat reappear upside down and bounce around the bottom-right corner of the stage.

  5. To stop the cat, click once on the script or click on the stop sign above the stage.

The following screenshot shows...

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