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Scala Design Patterns

You're reading from   Scala Design Patterns Write efficient, clean, and reusable code with Scala

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785882500
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Ivan Nikolov Ivan Nikolov
Author Profile Icon Ivan Nikolov
Ivan Nikolov
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Table of Contents (14) Chapters Close

Preface 1. The Design Patterns Out There and Setting Up Your Environment FREE CHAPTER 2. Traits and Mixin Compositions 3. Unification 4. Abstract and Self Types 5. Aspect-Oriented Programming and Components 6. Creational Design Patterns 7. Structural Design Patterns 8. Behavioral Design Patterns – Part 1 9. Behavioral Design Patterns – Part 2 10. Functional Design Patterns – The Deep Theory 11. Functional Design Patterns – Applying What We Learned 12. Real-Life Applications Index

Summary

In this chapter, we went through the first group of behavioral design patterns. We looked at the value object, null object, strategy, command, the chain of responsibility, and interpreter. As in the previous chapters, we saw that some of these patterns have better alternatives that use the more powerful and flexible features of Scala. In many cases, there are multiple different ways to implement the same design pattern. We've tried to show some good ones and we've also tried to avoid repetition in the cases where more design patterns can use the same features of the Scala programming language. By now, you should have enough knowledge in order to actually use an alternative implementation by yourself when told which approach to use, based on what we've already shown.

We've given some pointers that should help in figuring out what to look for when writing software and identifying potential places to apply behavioral design patterns.

In the following chapter, we will...

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