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Rust Programming By Example

You're reading from   Rust Programming By Example Enter the world of Rust by building engaging, concurrent, reactive, and robust applications

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788390637
Length 454 pages
Edition 1st Edition
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Authors (2):
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Antoni Boucher Antoni Boucher
Author Profile Icon Antoni Boucher
Antoni Boucher
Guillaume Gomez Guillaume Gomez
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Guillaume Gomez
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Toc

Table of Contents (13) Chapters Close

Preface 1. Basics of Rust 2. Starting with SDL FREE CHAPTER 3. Events and Basic Game Mechanisms 4. Adding All Game Mechanisms 5. Creating a Music Player 6. Implementing the Engine of the Music Player 7. Music Player in a More Rusty Way with Relm 8. Understanding FTP 9. Implementing an Asynchronous FTP Server 10. Implementing Asynchronous File Transfer 11. Rust Best Practices 12. Other Books You May Enjoy

Widget


This crate is centered around the concept of widgets, which are different than the gtk widgets. In relm, a widget is composed of a view, a model, and a method to update the model in reaction to events. The concept of widget is implemented by a trait in relm: the Widget trait.

Model

We'll start with an empty model and we'll populate it later in this chapter:

pub struct Model {
}

As you can see, a model can be a simple structure. It could also be () if your widget don't need a model. Actually, it can be any type you want.

Besides the model, a widget needs to know the initial value of its model. To specify what it is, we need to implement the model() method of the Widget trait:

#[widget]
impl Widget for App {
    fn model() -> Model {
        Model {
        }
    }

    // …
}

Here, we use the #[widget] attribute provided by the relm_attributes crate. Attributes are currently an unstable feature of the language, that's why we use nightly. We'll see in the section about the declarative view...

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