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Reimagining Characters with Unreal Engine's MetaHuman Creator
Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator: Elevate your films with cinema-quality character designs and motion capture animation

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Profile Icon Brian Rossney Profile Icon Ciaran Kavanagh
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₹4468.99
Full star icon Full star icon Full star icon Full star icon Full star icon 5 (7 Ratings)
Paperback Dec 2022 356 pages 1st Edition
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₹799.99 ₹3574.99
Paperback
₹4468.99
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Renews at ₹800p/m
Arrow left icon
Profile Icon Brian Rossney Profile Icon Ciaran Kavanagh
Arrow right icon
₹4468.99
Full star icon Full star icon Full star icon Full star icon Full star icon 5 (7 Ratings)
Paperback Dec 2022 356 pages 1st Edition
eBook
₹799.99 ₹3574.99
Paperback
₹4468.99
Subscription
Free Trial
Renews at ₹800p/m
eBook
₹799.99 ₹3574.99
Paperback
₹4468.99
Subscription
Free Trial
Renews at ₹800p/m

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Reimagining Characters with Unreal Engine's MetaHuman Creator

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Key benefits

  • Create realistic characters using the MetaHuman Creator using a mixture of preset and custom tools
  • Import your character into Unreal Engine 5 to access more editing options and begin animating it
  • Combine face and body motion capturing to fully animate your digital humans

Description

MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.

Who is this book for?

This book is for filmmakers and hobbyists who are planning to make a film using Unreal Engine for the first time, having worked in live action or purely digital media previously, either professionally or as a hobby. No experience with Unreal Engine is required, however it is useful to have some knowledge of 3D development applications and concepts like wireframes, skin weights, transform tools, and motion capture. It is recommended that you have access to an iPhone X (or a later model). Alternatively, you can use a free or paid version of Faceware, along with a basic webcam.

What you will learn

  • Create your own bespoke character using MHC
  • Develop custom faces based on real people
  • Utilize Blueprints to take control of your digital character
  • Retarget animations using the Unreal Mannequin
  • Use DeepMotion and Live Link for complete body and face animation
  • Use the Control Rig to refine animations
  • Export and render your character
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Publication date, Length, Edition, Language, ISBN-13
Publication date : Dec 29, 2022
Length: 356 pages
Edition : 1st
Language : English
ISBN-13 : 9781801817721
Vendor :
Epic Games
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Product Details

Publication date : Dec 29, 2022
Length: 356 pages
Edition : 1st
Language : English
ISBN-13 : 9781801817721
Vendor :
Epic Games
Concepts :
Tools :

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Frequently bought together


Stars icon
Total 17,949.97
Elevating Game Experiences with Unreal Engine 5
₹7745.99
Blueprints Visual Scripting for Unreal Engine 5
₹5734.99
Reimagining Characters with Unreal Engine's MetaHuman Creator
₹4468.99
Total 17,949.97 Stars icon

Table of Contents

16 Chapters
Part 1: Creating a Character Chevron down icon Chevron up icon
Chapter 1: Getting Started with Unreal Chevron down icon Chevron up icon
Chapter 2: Creating Characters in the MetaHuman Interface Chevron down icon Chevron up icon
Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting Chevron down icon Chevron up icon
Chapter 3: Diving into the MetaHuman Blueprint Chevron down icon Chevron up icon
Chapter 4: Retargeting Animations Chevron down icon Chevron up icon
Chapter 5: Retargeting Animations with Mixamo Chevron down icon Chevron up icon
Chapter 6: Adding Motion Capture with DeepMotion Chevron down icon Chevron up icon
Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering Chevron down icon Chevron up icon
Chapter 7: Using the Level Sequencer Chevron down icon Chevron up icon
Chapter 8: Using an iPhone for Facial Motion Capture Chevron down icon Chevron up icon
Chapter 9: Using Faceware for Facial Motion Capture Chevron down icon Chevron up icon
Chapter 10: Blending Animations and Advanced Rendering with the Level Sequencer Chevron down icon Chevron up icon
Chapter 11: Using the Mesh to MetaHuman Plugin Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

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indu mainali Jan 31, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Meta Humans in UE5 simplifiedI got an early review copy from the publisher and found this book to be a comprehensive guide for creating digital humans. Brian has written this book with both beginners and intermediates in mind. I was relatively new to UE (coming from a Unity background) and was able to understand UE’s Meta Human Creator in detail with this guide. The book goes into every aspect of character creation, step by step from retargeting to full-body and facial animation techniques. Brian’s research and expertise, mixed with simple and easy-to-understand wording, make this book “the book to have.” If you are looking for creating photo-realistic characters for your film project, this might be an excellent guide. You will also learn the theory of creating digital humans. Overall, it is a highly recommended resource for anyone interested in getting started with Metahumans.
Amazon Verified review Amazon
arun Jan 24, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I am a big fan of unreal Engine and from 2021 when the cloud metahuman evolved and been using it very efficiently.Recently I gone through with this book, it's really good for some who would love to start explore metahuman, unreal and motion capture. Value for money.
Amazon Verified review Amazon
Stu Butler Jan 17, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I've only read about half way through the book so far but the quality of explanation and the general pacing has been excellent. I'm already familiar with Unreal Engine 5 so the early chapters were less important for but the content related to working with the MetaHuman editor and then utilising Control RIgs etc. have been great to learn. A great place to start if you want to use MetaHuman's in your projects!
Amazon Verified review Amazon
Charlie Feb 03, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is incredibly detailed, I like how broken down things are within the book and how it talks about what UE metahuman creator is and is not capable of (at least for now). For example in regards to creating hair, or body type you only have a few options to pick from as apposed to being able to finetune aspects of the character you are creating. This book felt like a respite from the vast amount of google searches that sometimes come with working in Unreal Engine. It was step by step and allowed you to get really into what's within all of the drop down menus. If you are just starting in unreal engine and metahuman creator this book would be an excellent addition to your library!
Amazon Verified review Amazon
Hans Carrillo Jan 13, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
If you're looking for a comprehensive guide to creating realistic digital characters and animations using Unreal Engine's MetaHuman Creator, this book is a must-have. Written in simple layman's terms, it covers everything from MetaHuman creation to retargeting and full body and facial animation techniques. Author Brian has done extensive research to make the process as easy as possible for readers. The colorful screenshots also serve as helpful visual aids. Whether you're a professional or hobbyist, this book is an effective reference that will help you quickly and efficiently create photorealistic characters for your film projects. I highly recommend it.
Amazon Verified review Amazon
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