Summary
If you’ve made it this far, congratulations – you’re an animator. Surprised? You shouldn’t be – an animator is someone who makes animations, and what did you just do? With just the Timeline, the default cube, and fewer than a dozen keyframes, you animated an epic adventure!
Alright, I’ll admit it – maybe our first animation wasn’t that epic, but it was important! We took something boring and found the potential in it for something exciting. Sure, a cube is just a mesh with some faces and vertices, but then so are the characters and objects in your favorite 3D animated film. And all those fancy characters and objects were brought to life with a bunch of keyframes like the ones you just made.
The only difference? Mainly the amount of keyframes. We’re going to need a lot more keyframes in the future. We’ll also need to know a bit more about the true nature of those keyframes, which, for the sake of brevity in this chapter, has been kept secret. The Timeline, as it happens, is not the ideal tool for advanced keyframe editing. In the next chapter, we’re going to need a completely different editor to crack those keyframes open and poke around inside...