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Raspberry Pi cookbook for Python programmers

You're reading from   Raspberry Pi cookbook for Python programmers The Raspberry Pi Cookbook has over 50 tailor-made recipes for programmers to get the most out of Raspberry Pi using Python to unleash its huge potential.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781849696623
Length 402 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Raspberry Pi Cookbook for Python Programmers
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with a Raspberry Pi Computer FREE CHAPTER 2. Starting with Python Strings, Files, and Menus 3. Using Python for Automation and Productivity 4. Creating Games and Graphics 5. Creating 3D Graphics 6. Using Python to Drive Hardware 7. Sense and Display Real-world Data 8. Creating Projects with the Raspberry Pi Camera Module 9. Building Robots 10. Interfacing with Technology Hardware and Software List Index

Building 3D maps and mazes


We've seen that the Pi3D library can be used to create lots of interesting objects and environments. Using some of the more complex classes (or by constructing our own), whole custom spaces can be designed for the user to explore.

In the following example, we use a special module called Building, which has been designed to allow you to construct a building using a single image file to provide the layout.

Explore the maze and find the sphere that marks the exit

Getting ready

You will need to ensure that you have the following files in the pi3d/textures directory:

  • squareblocksred.png

  • floor.png

  • inside_map0.png, inside_map1.png, inside_map2.png

These files are available as part of the book resources placed at Chapter05\resource\source_files\textures.

How to do it…

Let's run the following 3dMaze.py script by performing the following steps:

  1. First, we set up the display and settings for the model using the following code:

    #!/usr/bin/python3
    """Small maze game, try to find the exit...
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