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QT5 Blueprints

You're reading from   QT5 Blueprints Design, build, and deploy cross-platform GUI projects using the amazingly powerful Qt 5 framework

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784394615
Length 272 pages
Edition 1st Edition
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Author (1):
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Symeon Huang Symeon Huang
Author Profile Icon Symeon Huang
Symeon Huang
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Table of Contents (12) Chapters Close

Preface 1. Creating Your First Qt Application FREE CHAPTER 2. Building a Beautiful Cross-platform Clock 3. Cooking an RSS Reader with Qt Quick 4. Controlling Camera and Taking Photos 5. Extending Paint Applications with Plugins 6. Getting Wired and Managing Downloads 7. Parsing JSON and XML Documents to Use Online APIs 8. Enabling Your Qt Application to Support Other Languages 9. Deploying Applications on Other Devices 10. Don't Panic When You Encounter These Issues Index

Writing multithreaded applications


I bet multithread or threading isn't unfamiliar to you. Using other threads saves the GUI application from freezing. If the application runs on a single thread, it'll get stuck if there it's a synchronous time-consuming operation. Multiple threads make application running much smoother. Although most of the Qt Network APIs are nonblocking, it is not that difficult to practice on it.

Qt provides a QThread class to implement threading on all supported platforms. In other words, we don't need to write platform-specific code utilizing POSIX Threads or a Win32 API. Instead, QThread provides a platform-independent way to manage threads. A QThread object manages a thread within the program, which begins executing in run() and ends when calling quit() or exit().

For some historical reason, it's still possible to subclass QThread and put the blocking or time-consuming code in the reimplemented run() function. However, it's considered an incorrect practice and is not...

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