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Python 3 Object-Oriented Programming

You're reading from   Python 3 Object-Oriented Programming Build robust and maintainable software with object-oriented design patterns in Python 3.8

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781789615852
Length 466 pages
Edition 3rd Edition
Languages
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Author (1):
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Dusty Phillips Dusty Phillips
Author Profile Icon Dusty Phillips
Dusty Phillips
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Toc

Table of Contents (15) Chapters Close

Preface 1. Object-Oriented Design FREE CHAPTER 2. Objects in Python 3. When Objects Are Alike 4. Expecting the Unexpected 5. When to Use Object-Oriented Programming 6. Python Data Structures 7. Python Object-Oriented Shortcuts 8. Strings and Serialization 9. The Iterator Pattern 10. Python Design Patterns I 11. Python Design Patterns II 12. Testing Object-Oriented Programs 13. Concurrency 14. Other Books You May Enjoy

Polymorphism

We were introduced to polymorphism in Chapter 1, Object-Oriented Design. It is a showy name describing a simple concept: different behaviors happen depending on which subclass is being used, without having to explicitly know what the subclass actually is. As an example, imagine a program that plays audio files. A media player might need to load an AudioFile object and then play it. We can put a play() method on the object, which is responsible for decompressing or extracting the audio and routing it to the sound card and speakers. The act of playing an AudioFile could feasibly be as simple as:

audio_file.play() 

However, the process of decompressing and extracting an audio file is very different for different types of files. While .wav files are stored uncompressed, .mp3, .wma, and .ogg files all utilize totally different compression algorithms.

We can use inheritance...

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