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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Blob tracking


Now that you know how to apply a thresholding algorithm on a webcam feed, it's time to do some analysis on those pixels. We'll draw a rectangle around all white pixels in the image. This is a very basic brightness tracking algorithm and is useful when you want to create a simple interactive installation with a webcam.

How to do it...

We'll start by importing the video library and declaring some variables. We need a Capture object to access the webcam and an integer variable to use as a threshold value. The other integer variables are used to track the boundaries around the white pixels in the image.

import processing.video.*;
  
Capture webcam;
int threshold;
  
int topLeftX;
int topLeftY;
int bottomRightX;
int bottomRightY;
  
void setup()
{
  size( 640, 480 );

  webcam = new Capture( this, width, height, 30);
  webcam.start();
  
  threshold = 127;

  topLeftX = width;
  topLeftY = height;

  bottomRightX = 0;
  bottomRightY = 0;
}

Inside the draw() function, we'll apply the...

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