Scoping a Game Project
In this chapter, we’ll teach you the concepts and relationships between a game’s overall scope, its structure, and its content. We’ll explore real-world examples and help you build an understanding of how to better assess and document the size, complexity, and dependencies in your game, as well as help you estimate your tasks.
The game’s scope is a term used to define the project’s perceived size and complexity. Without knowing the approximate scope in advance, any production scheduling, costing, and staffing are nigh on impossible. The scope is usually welldefined by the time you wrap up the first version of the game design document.
As a game designer working on establishing the initial scope, it’s your responsibility to list all of the known features, functionalities, and systems, as well as approximate the entirety of the game’s content. This includes the quantity and complexity of gameplay mechanics...