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OpenLayers 2.10 Beginner's Guide

You're reading from   OpenLayers 2.10 Beginner's Guide Create, optimize, and deploy stunning cross-browser web maps with the OpenLayers JavaScript web mapping library

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Product type Paperback
Published in Mar 2011
Publisher
ISBN-13 9781849514125
Length 372 pages
Edition Edition
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Toc

Table of Contents (18) Chapters Close

OpenLayers 2.10
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with OpenLayers FREE CHAPTER 2. Squashing Bugs With Firebug 3. The 'Layers' in OpenLayers 4. Wrapping Our Heads Around Projections 5. Interacting with Third Party APIs 6. Taking Control of Controls 7. Styling Controls 8. Charting the Map Class 9. Using Vector Layers 10. Vector Layer Style Guide 11. Making Web Map Apps Index

OpenLayers projection class


So far, we've been talking about the abstract idea of a projection. Let's dive into OpenLayer's Projection class, OpenLayers.Projection, which is what we use to actually handle projections. The Projection class relies on an external library called Proj4js, which can be found at http://proj4js.org. First, we'll talk about what we can do without the proj4js library, and then talk about what we can do with it.

Creating a projection object

To instantiate an object from the Projection class, the code would look like the following:

my_proj = new OpenLayers.Projection('EPSG:4326', {});

Parameters

Let's take a look at the parameters for the Projection class.

  • projectionCode: {String}: A string of identifying the Well Known Identifier (WKID) for the projection, such as an EPSG code in the form of EPSG:4326.

  • options:{Object}: An optional object. For instantiating projection objects, it is very common to leave this out.

When creating a map and specifying the projection property,...

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