The drag-and-drop system
We will now create our own drag-and-drop system that will enable the user to select a power. They will be able to drag one of the two available powers inside a selection box as shown in the following screenshot:

Powers selection
Let's create a drag-and-drop system to select which of the two powers the player can choose: a Bomb power, which will explode or a Time power, which will slow down time for a few seconds.
Draggable items container
Let's start by creating a nice box for our powers and a draggable items container by performing the following steps:
Select our MainMenu GameObject and perform the given steps:
Create a new empty child GameObject by pressing Alt + Shift + N.
Rename it as
Powers
.
Select the Background and Label GameObjects from Sound:
Duplicate them.
Drag these new duplicates inside our Powers GameObject.
Select the Background GameObject in Powers and perform these steps:
Set its Dimensions to
320
x420
.Set the Pixel Offset in UIAnchor to {
0
,-100
}.
Select the...