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Microsoft HoloLens Developer???s Guide

You're reading from   Microsoft HoloLens Developer???s Guide A Complete Guide to HoloLens Application Development

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781786460851
Length 390 pages
Edition 1st Edition
Languages
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Author (1):
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Dennis Vroegop Dennis Vroegop
Author Profile Icon Dennis Vroegop
Dennis Vroegop
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Toc

Gestures and Events

We have played a bit with the development environment. In the previous chapters, we added a multicolored cube, a white sphere, and even a guitar in the virtual world. Now, this is all very impressive when you do this for the first time. Even your users will be amazed at seeing a hologram floating in front of their eyes. They even might feel privileged; they see things no other people can see.

However, after a couple of minutes, it might get boring. It will be much more interesting if we allow our users to play around with the world, interact with it, and even control it in a way you cannot do in real life.

In this chapter, we will make that possible. We will enable users to touch objects and move them about, so the user can control the virtual world.

Before we do this, we must first talk about the ways HoloLens allows us to do this. We need to talk a bit more...

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