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Mastering Xamarin UI Development

You're reading from   Mastering Xamarin UI Development Build robust and a maintainable cross-platform mobile UI with Xamarin and C# 7

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995511
Length 584 pages
Edition 2nd Edition
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (15) Chapters Close

Preface 1. Setting Up Visual Studio for Mac FREE CHAPTER 2. Building a PhotoLibrary App Using Android 3. Building a SlidingTiles Game Using Xamarin.iOS 4. Creating the TrackMyWalks Native App 5. MVVM and Data Binding 6. Navigating Within the Mvvm Model 7. Adding Location-based Features Within Your App 8. Customizing the User Interface 9. Working with Animations in Xamarin.Forms 10. Working with the Razor Templating Engine 11. Incorporating Microsoft Azure App Services 12. Making Our App Social Using the Twitter API 13. Unit Testing Your Xamarin.Forms Apps 14. Other Books You May Enjoy

Creating and implementing your own Custom Animations

In this section, we will take a look at how to we can work with Custom Animations, and implement these in your Xamarin.Forms XAML and ContentPages using C#. Custom Animations make use of the Animation class, which essentially is the parent class for all Xamarin.Forms animations, as well as making use of the extension methods contained in the ViewExtensions class, to create one or a series of Animation objects.

Whenever you create an Animation object, you'll need to specify a number of parameter objects, as well as include the starting and ending values for the property that is being animated. You will also need to ensure you declare a Callback method that changes the value of the property.

You can also use the Animation object to specify any number of child animations, which can be run in parallel, by calling the Commit...

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