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Mastering Xamarin UI Development

You're reading from   Mastering Xamarin UI Development Build robust and a maintainable cross-platform mobile UI with Xamarin and C# 7

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995511
Length 584 pages
Edition 2nd Edition
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (15) Chapters Close

Preface 1. Setting Up Visual Studio for Mac FREE CHAPTER 2. Building a PhotoLibrary App Using Android 3. Building a SlidingTiles Game Using Xamarin.iOS 4. Creating the TrackMyWalks Native App 5. MVVM and Data Binding 6. Navigating Within the Mvvm Model 7. Adding Location-based Features Within Your App 8. Customizing the User Interface 9. Working with Animations in Xamarin.Forms 10. Working with the Razor Templating Engine 11. Incorporating Microsoft Azure App Services 12. Making Our App Social Using the Twitter API 13. Unit Testing Your Xamarin.Forms Apps 14. Other Books You May Enjoy

Creating the Unit Testing project within the TrackMyWalks solution

During the development of our TrackMyWalks application, we have designed the user interfaces using the XAML markup language, as well as created each of our ViewModels and ContentPages, as well as the required class files for handling the navigation between each of our ViewModels. We also obtained the user's GPS coordinates and handling communication with Microsoft Azure App Services and Twitter using their APIs.

In this section, we will begin by creating a unit testing project for our TrackMyWalks application so that we can run these independently from our TrackMyWalks iOS and Android projects. One of the great benefits of using Visual Studio or Visual Studio for Mac to handle your Unit Tests is that they leverage the popular NUnit testing framework for performing unit tests.

Let's take a look at how...

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