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Mastering Xamarin UI Development

You're reading from   Mastering Xamarin UI Development Build robust and a maintainable cross-platform mobile UI with Xamarin and C# 7

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995511
Length 584 pages
Edition 2nd Edition
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (15) Chapters Close

Preface 1. Setting Up Visual Studio for Mac FREE CHAPTER 2. Building a PhotoLibrary App Using Android 3. Building a SlidingTiles Game Using Xamarin.iOS 4. Creating the TrackMyWalks Native App 5. MVVM and Data Binding 6. Navigating Within the Mvvm Model 7. Adding Location-based Features Within Your App 8. Customizing the User Interface 9. Working with Animations in Xamarin.Forms 10. Working with the Razor Templating Engine 11. Incorporating Microsoft Azure App Services 12. Making Our App Social Using the Twitter API 13. Unit Testing Your Xamarin.Forms Apps 14. Other Books You May Enjoy

Summary

In this chapter, we learned how to download and install the Visual Studio for Mac IDE, along with the Xamarin Platform SDKs. We then explored the Visual Studio for Mac IDE environment and how we can use the Preferences pane to customize the look and feel of the Visual Studio for Mac IDE. Next, we looked at how to configure and include additional .NET Runtimes, as well as how to go about defining your Android and iOS SDK locations. We also learned about the Xamarin mobile platform and the benefits of developing native versus Xamarin.Forms apps using it.

We then learned how to create a cross-platform Xamarin project for both iOS and Android platforms, create the user interface using the XAML syntax, then write the C# code that will be used to communicate with the XAML to populate the ListView control with planet names, before launching this in the iOS simulator.

Next, we learned how to set Breakpoints, as well as create conditional Breakpoints in your code; we learned how to use the Breakpoints Pad to view all existing Breakpoints that have been set in your PlanetaryApp solution.

Finally, we learned about the built-in debugger in the Visual Studio for Mac IDE, and how you can step through your code and use the Immediate window to print the contents of your variables. In the next chapter, you will learn how to build a Photo Library app using Xamarin.Android and C#.

You have been reading a chapter from
Mastering Xamarin UI Development - Second Edition
Published in: Aug 2018
Publisher: Packt
ISBN-13: 9781788995511
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