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Mastering Xamarin UI Development

You're reading from   Mastering Xamarin UI Development Build robust and a maintainable cross-platform mobile UI with Xamarin and C# 7

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995511
Length 584 pages
Edition 2nd Edition
Languages
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (15) Chapters Close

Preface 1. Setting Up Visual Studio for Mac FREE CHAPTER 2. Building a PhotoLibrary App Using Android 3. Building a SlidingTiles Game Using Xamarin.iOS 4. Creating the TrackMyWalks Native App 5. MVVM and Data Binding 6. Navigating Within the Mvvm Model 7. Adding Location-based Features Within Your App 8. Customizing the User Interface 9. Working with Animations in Xamarin.Forms 10. Working with the Razor Templating Engine 11. Incorporating Microsoft Azure App Services 12. Making Our App Social Using the Twitter API 13. Unit Testing Your Xamarin.Forms Apps 14. Other Books You May Enjoy

Building a SlidingTiles Game Using Xamarin.iOS

In the previous chapter, we learned how to develop a native Android app using Visual Studio for Mac, Xamarin.Android, and C#. You learned how to use and work with the Visual Designer in the Visual Studio for Mac IDE to construct the user interface for our PhotoLibrary app using XML, and implement Material Design in your apps, as well as create your own custom themes and then apply theming to your app.

Finally, we learned how to provide the necessary permissions to AndroidManifest.xml so that we could interact with the device camera and photo album before launching the app in the Android emulator.

This chapter will focus primarily on how to develop a native iOS app using Visual Studio for Mac, Xamarin.iOS, and C#. You'll learn how to use and work with Storyboards in the Visual Studio for Mac IDE to construct the user interface...

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