Summary
After this tasty chapter, you now have a better understanding of data tables management within the Unreal Engine environment, and you are able to use any type and any size of data table without any problems.
You've learned what the data table is and what it is used for, and most importantly how to prepare one for Unreal Engine. Unreal has its own policies and you learned what is going to respect those policies.
The data table files you made, regardless of the app, should be converted to .csv
, in order to convert it to a data table asset. You also learned what the data table asset is and what is the different data type assets that you can use.
A data table is useless without a form, guidelines, and a data structure to follow, it's the link between the Excel sheet form and the code. Without a data structure, there is a missing pipe within the flow, and you've learned how to build it within C++.
The reason for creating data tables, is to derive some values during gameplay...