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Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Toc

Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

Chapter 7. Artificial Intelligence

This chapter takes a highly practical and specialized focus. Here, we'll cover the development of a single Unity project from start to finish in creating a maze scene that features enemy characters with Artificial Intelligence (AI); these characters have the ability to search for and chase us, attack us, and also flee from us while looking for health-restore potions. The following screenshot shows the maze scene in Unity:

Artificial Intelligence

The maze scene

Tip

The AI project for this book can be found in the book's companion files (code bundle) in the ai folder of this chapter.

In creating this project, we'll apply nearly all the concepts and ideas seen so far in an isolated and pure form, looking at how they come together in the project, alongside a unique range of AI concepts, such as Finite State Machines (FSMs), navigation meshes, line of sight, and more. To follow this chapter and get the most from it, I recommend that you create a new and blank...

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