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Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
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Alan Thorn
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Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

GameObjects and the world


Another pivotal task in Unity involves searching for objects in the scene from script, especially if objects are instantiated at runtime. Tasks such as "get me the player object" and "get me all enemies in the scene" are important for many operations, from respawning enemies and power-ups to repositioning the player and checking collisions between objects. To retrieve references to specific GameObjects, Unity offers a set of functions associated with the GameObject class. These functions can be useful but expensive, so be sure to call them during one-off events, such as Start and Awake, wherever possible. Let's explore these further, in addition to other techniques and methods to work with found objects.

Finding GameObjects

Finding an object in the scene can be achieved through either the GameObject.Find or GameObject.FindObjectWithTag function. Of these two, the latter should almost always be preferred for performance reasons. However, let's consider GameObject.Find...

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