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Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

Chapter 3. Singletons, Statics, GameObjects, and the World

Every level or game world in Unity is represented by a scene, and a scene is a collection of game objects situated inside a Cartesian 3D coordinate system with x, y and z axes. Units in a scene are measured in Unity units, and these correspond (for practical purposes) to meters. In order to script masterfully with Unity, it's critical to understand the anatomy of both scenes and objects and how interobject communication happens; that is, it's important to know how separate and independent objects in a scene can communicate with each other to make things happen as you expect. Consequently, this chapter focuses on the native Unity methods available to optimally search, reference, and access objects in a scene. It also focuses on additional concepts such as statics and singletons for the creation of objects that travel between scenes, retaining their data as they move. Of course, this chapter will not only consider...

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