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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Project Management


Project Management is really important. We all have to do it to some extent in our everyday lives, but especially when developing games. We must think carefully about the work needed, and then figure out the most practicable way to pursue it. Project Management is, essentially, about planning your time, workload and resources to achieve success optimally. The idea is to identify all the work needed, and then to divide it into a sequence of manageable chunks. The following terms and phrases emerge with the Project Management process.

Research, design, and work assessment

Project Management begins by careful analysis of the design. This involves examining the game design document (a clear statement of the game) and determining how, when properly conceived, it can be implemented optimally. Previous chapters outlined the design for Dead Keys, and from this, we can extrapolate various levels of work. Try thinking about these, and then write them down using a tree structure....

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