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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building Your Project and Character FREE CHAPTER 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Chapter 5.  Working with Unitys UI System

The next few chapters are going to require us to create a User Interface (UI). However, before we begin with that, I want to discuss the various features of the Unity UI system. This chapter will provide an overview of each of the elements available with the UI system and we will utilize them in the future chapters.

The UI system was implemented in Unity 4.6 and has made the incorporation of a UI system significantly easier than it was in the past. This UI system has essentially made any of the old GUI functions a thing of the past. These functions are still useful for procedurally generating a UI, but, for the most part, if you see a reference to GUI functions, it was written prior to version 4.6 and is handling UI in a much harder way than necessary.

The following topics will be covered in this chapter:

  • UI Canvas
  • UI Text and Images
  • UI Layout and Rect Transform
  • UI Buttons
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