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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Configuring the zombie character

To start building the zombie character, all related assets (meshes, textures, and animations) should be imported and configured correctly. Import details for meshes and textures were covered in-depth in Chapter 1, Preparation and Asset Configuring, but it's worth recapping the important assets here:

  • Zombie mesh: The zombie mesh is a fully rigged, biped zombie, compliant with Unity Mecanim. This file is included in the book companion files and can be imported into the project by simply dragging and dropping it into the Project panel. The mesh should be configured as a Humanoid rig type:
Importing and configuring a zombie mesh
  • Zombie texture: The zombie mesh comes with an accompanying texture (Zombie.png). This maps to the zombie via UV Channel 2. This texture should be assigned to the Albedo slot for the zombie material:
Importing a zombie...
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