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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity Develop engaging and immersive user interfaces with Unity

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781803235394
Length 638 pages
Edition 2nd Edition
Tools
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (28) Chapters Close

Preface 1. Part 1: Designing User Interfaces
2. Chapter 1: Designing User Interfaces FREE CHAPTER 3. Chapter 2: Designing Mobile User Interfaces 4. Chapter 3: Designing VR, MR, and AR UI 5. Chapter 4: Universal Design and Accessibility for UI 6. Chapter 5: User Interface and Input Systems in Unity 7. Part 2: Unity UI Basics
8. Chapter 6: Canvases, Panels, and Basic Layouts 9. Chapter 7: Exploring Automatic Layouts 10. Chapter 8: The Event System and Programming for UI 11. Part 3: The Interactable Unity UI Components
12. Chapter 9: The UI Button Component 13. Chapter 10: UI Text and TextMeshPro 14. Chapter 11: UI Images and Effects 15. Chapter 12: Using Masks, Scrollbars, and Scroll Views 16. Chapter 13: Other Interactable UI Components 17. Part 4: Unity UI Advanced Topics
18. Chapter 14: Animating UI Elements 19. Chapter 15: Particles in the UI 20. Chapter 16: Utilizing World Space UI 21. Chapter 17: Optimizing Unity UI 22. Part 5: Other UI and Input Systems
23. Chapter 18: Getting Started with UI Toolkit 24. Chapter 19: Working with IMGUI 25. Chapter 20: The New Input System 26. Index 27. Other Books You May Enjoy

Using masks

Masks affect the visibility of objects within their shape. If an object is affected by a mask, any part of it outside the mask’s restricted area will be invisible. The visible area of a mask can either be determined by an Image with the Mask component or a Rect Transform with the Rect Mask 2D component.

With UI, masking can be used for scrolling menus, so items that exist outside of the menu’s area will not be visible. It is also used to cut out images. For example, the following image shows a cat’s image being cut out by a circular mask:

Figure 12.1: Circular Mask Example in the Chapter12 scene

Figure 12.1: Circular Mask Example in the Chapter12 scene

You may note that the edges of the cat with the mask don’t look great. To avoid this, ensure that you use sprites with appropriate image resolutions and try different filtering modes on the Sprite’s Import Settings.

The Mask component

The Mask component can be added to any UI object with an Image component...

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