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Mastering Qt 5

You're reading from   Mastering Qt 5 Create stunning cross-platform applications

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Product type Paperback
Published in Dec 2016
Publisher Packt
ISBN-13 9781786467126
Length 526 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Robin Penea Robin Penea
Author Profile Icon Robin Penea
Robin Penea
Guillaume Lazar Guillaume Lazar
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Guillaume Lazar
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Toc

Table of Contents (15) Chapters Close

Preface 1. Get Your Qt Feet Wet FREE CHAPTER 2. Discovering QMake Secrets 3. Dividing Your Project and Ruling Your Code 4. Conquering the Desktop UI 5. Dominating the Mobile UI 6. Even Qt Deserves a Slice of Raspberry Pi 7. Third-Party Libraries Without a Headache 8. Animations - Its Alive, Alive! 9. Keeping Your Sanity with Multithreading 10. Need IPC? Get Your Minions to Work 11. Having Fun with Serialization 12. You Shall (Not) Pass with QTest 13. All Packed and Ready to Deploy 14. Qt Hat Tips and Tricks

Testing your GUI

It is now time to see how you can test your GUI using the Qt Test API. The QTest class offers several functions to simulate keys and mouse events.

To demonstrate it, we will stay with the notion of testing a Track state, but on an upper level. Rather than testing the Track state itself, we will check that the UI state of the drum-machine application is properly updated when the Track state is changed. Namely, the control buttons (play, stop, record) should be in a specific state when a recording is started.

Start by creating a TestGui class in the drum-machine-test project. Do not forget to add the TestGui class in the tests map of main.cpp. As usual, make it inherit QObject and update TestGui.h like so:

#include <QTest> 
 
#include "MainWindow.h" 
 
class TestGui : public QObject 
{ 
    Q_OBJECT 
public: 
    TestGui(QObject* parent = 0); 
 
private: 
    MainWindow mMainWindow; 
}; 

In this header, we have a member...

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