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Mastering Qt 5

You're reading from   Mastering Qt 5 Create stunning cross-platform applications

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Product type Paperback
Published in Dec 2016
Publisher Packt
ISBN-13 9781786467126
Length 526 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Robin Penea Robin Penea
Author Profile Icon Robin Penea
Robin Penea
Guillaume Lazar Guillaume Lazar
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Guillaume Lazar
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Toc

Table of Contents (15) Chapters Close

Preface 1. Get Your Qt Feet Wet FREE CHAPTER 2. Discovering QMake Secrets 3. Dividing Your Project and Ruling Your Code 4. Conquering the Desktop UI 5. Dominating the Mobile UI 6. Even Qt Deserves a Slice of Raspberry Pi 7. Third-Party Libraries Without a Headache 8. Animations - Its Alive, Alive! 9. Keeping Your Sanity with Multithreading 10. Need IPC? Get Your Minions to Work 11. Having Fun with Serialization 12. You Shall (Not) Pass with QTest 13. All Packed and Ready to Deploy 14. Qt Hat Tips and Tricks

Architecting the drum machine project

As usual, before diving into the code, let's study the structure of the project. The aim of the project is to be able to:

  • Play and record a sound track from a drum machine
  • Save this track to a file and load it to play it back

To play a sound, we will lay out four big buttons that will play a specific drum sound upon click (or a keyboard event): a kick, a snare, a hi-hat, and a cymbal crash. These sounds will be .wav files loaded by the application. The user will be able to record his sequence of sounds and replay it.

For the serialization part, we do not only want to save the track to a single file format, we would rather do three:

  • JSON (JavaScript Object Notation)
  • XML (eXtensible Markup Language)
  • Binary

Not only is it more fun to cover three formats, but it also gives us the opportunity to understand the advantages and limitations of each one, and how it fits within the Qt framework. The architecture we are going to implement will try to be flexible...

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