Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

Arrow left icon
Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Jack Donovan Jack Donovan
Author Profile Icon Jack Donovan
Jack Donovan
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Exploring a New Reality with the Oculus Rift FREE CHAPTER 2. Stepping into Virtual Reality 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Forward and deferred rendering


We mentioned forward rendering briefly in the last section, but what exactly does forward rendering mean? Forward rendering is one of the two main high-level rendering methods used by Unity; for the most part, you'll probably be using forward rendering for VR development, but it's still good to know the advantages and disadvantages of both methods.

Forward rendering

In forward rendering, lighting is calculated for each geometry fragment, or visible pixel of an object, regardless of whether another object will ultimately obscure any fragments that would otherwise be seen. Each individual light in the scene requires its own calculations, so if you have a complex scene with a lot of geometry and more than a few lights, you're going to hit a performance bottleneck pretty quickly.

The best way to get around this issue is to bake your lights instead of actually rendering them. By using the same light baking method we used in Chapter 2, Stepping into Virtual Reality...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at ₹800/month. Cancel anytime