Chapter 4. Interacting with Virtual Worlds
In this chapter, we'll dive into the game project that we'll add features to throughout the rest of this book until it becomes the first full game you create in virtual reality. To begin, we'll cement a solid input system by building on the basics that you learned in Chapter 2, Stepping into Virtual Reality.
This chapter will cover the following topics:
- Designing basic player input
- Unity's input system
- Supporting joysticks and gamepads