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Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
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Author (1):
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Jack Donovan Jack Donovan
Author Profile Icon Jack Donovan
Jack Donovan
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Table of Contents (11) Chapters Close

Preface 1. Exploring a New Reality with the Oculus Rift FREE CHAPTER 2. Stepping into Virtual Reality 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Chapter 4. Interacting with Virtual Worlds

In this chapter, we'll dive into the game project that we'll add features to throughout the rest of this book until it becomes the first full game you create in virtual reality. To begin, we'll cement a solid input system by building on the basics that you learned in Chapter 2, Stepping into Virtual Reality.

This chapter will cover the following topics:

  • Designing basic player input
  • Unity's input system
  • Supporting joysticks and gamepads
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