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Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
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Author (1):
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Jack Donovan Jack Donovan
Author Profile Icon Jack Donovan
Jack Donovan
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Table of Contents (11) Chapters Close

Preface 1. Exploring a New Reality with the Oculus Rift FREE CHAPTER 2. Stepping into Virtual Reality 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Chapter 2. Stepping into Virtual Reality

Now that you're familiar with the concepts that make up the Oculus Rift and virtual reality in general, you're ready to get your feet wet. In this chapter, we'll be diving into Unity3D, which is one of the most popular engines to develop VR on for beginners and experts alike.

This chapter will cover the following topics:

  • Getting started with Unity
  • Incorporating the Oculus Utilities package
  • Taking your first steps in VR
  • Enabling interaction with gaze-based mechanics
  • Unlocking the power of Unity's VR API
  • Building and running your first VR app
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