Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

Arrow left icon
Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Jack Donovan Jack Donovan
Author Profile Icon Jack Donovan
Jack Donovan
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Exploring a New Reality with the Oculus Rift 2. Stepping into Virtual Reality FREE CHAPTER 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Taking your first steps in VR

The first step we'll take in setting up our first VR scene is to delete Main Camera from the hierarchy. This is a standard object that Unity adds to every scene in order to render it, but since the Rift is responsible for rendering VR scenes, we don't need a standard camera anymore.

After you delete the default camera, it's time to add a place for the player to stand. We'll get into creating natural terrains later in this book, but for now we'll just make a simple flat floor.

Click on the Create button in the upper-left corner of the Hierarchy window and select Plane from the 3D Object menu, as shown in the following screenshot:

Taking your first steps in VR

Once your plane has been created, click on it once in the hierarchy to display its properties in the Inspector window, which include its position and rotation. In this book's Unity layout, the Inspector window is at the same height as the Hierarchy window on the far right of the editor window.

At the...

You have been reading a chapter from
Mastering Oculus Rift Development
Published in: Feb 2017
Publisher: Packt
ISBN-13: 9781786461155
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image