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Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
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Author (1):
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Jack Donovan Jack Donovan
Author Profile Icon Jack Donovan
Jack Donovan
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Table of Contents (11) Chapters Close

Preface 1. Exploring a New Reality with the Oculus Rift FREE CHAPTER 2. Stepping into Virtual Reality 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Uploading your first build to Oculus


In this section, we'll go through the process of uploading a build to the Oculus Dashboard and configuring it before it's ready to be submitted to Oculus for review. We'll be using the Arena Combat game as an example in this section, but you don't need to follow along with the project you've made with this book; feel free to follow these steps with your own project when you're ready to begin prepping it for publication.

Go to https://dashboard.oculus.com/ and login with your Oculus ID (the same one you used when you first configured your Rift). Click the My Apps tab and then select Create New App. Follow the prompts to name your app and then it will appear in the My Apps screen as a draft. Mouse over it and click the button labeled Manage Build:

Clicking this will bring you to the Build Dashboard, which lets you upload a build to the ALPHA channel by default:

Before you upload a build, you'll need to specify some options, including the version number...

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