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Mastering iOS 14 Programming

You're reading from   Mastering iOS 14 Programming Build professional-grade iOS 14 applications with Swift 5.3 and Xcode 12.4

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Product type Paperback
Published in Mar 2021
Publisher Packt
ISBN-13 9781838822842
Length 558 pages
Edition 4th Edition
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Authors (3):
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Mario Eguiluz Alebicto Mario Eguiluz Alebicto
Author Profile Icon Mario Eguiluz Alebicto
Mario Eguiluz Alebicto
Chris Barker Chris Barker
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Chris Barker
Donny Wals Donny Wals
Author Profile Icon Donny Wals
Donny Wals
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Toc

Table of Contents (22) Chapters Close

Preface 1. Chapter 1: What's New in iOS 14? 2. Chapter 2: Working with Dark Mode FREE CHAPTER 3. Chapter 3: Using Lists and Tables 4. Chapter 4: Creating a Detail Page 5. Chapter 5: Immersing Your Users with Animation 6. Chapter 6: Understanding the Swift Type System 7. Chapter 7: Flexible Code with Protocols, Generics, and Extensions 8. Chapter 8: Adding Core Data to Your App 9. Chapter 9: Fetching and Displaying Data from the Network 10. Chapter 10: Making Smarter Apps with Core ML 11. Chapter 11: Adding Media to Your App 12. Chapter 12: Improving Apps with Location Services 13. Chapter 13: Working with the Combine Framework 14. Chapter 14: Creating an App Clip for Your App 15. Chapter 15: Recognition with Vision Framework 16. Chapter 16: Creating Your First Widget 17. Chapter 17: Using Augmented Reality 18. Chapter 18: Creating a macOS app with Catalyst 19. Chapter 19: Ensuring App Quality with Tests 20. Chapter 20: Submitting Your App to the App Store 21. Other Books You May Enjoy

Developing your first App Clip

In this section, we are going to start with an existing app, and we will add an App Clip to it step by step. Open the AppClipExample_start project in this book's code bundle. If you launch the app, you will see that we have a coffee shop app in which we can order three different types of drinks, review the order, and pay by Apple Pay or by entering our credit card details:

Figure 14.3 – Our app's main screens – Menu, Payment, and Credit Card controllers

Note that the purpose of this example app is to help us build the interesting part: the App Clip. Some functionalities, such as the credit card and Apple Pay payments, are not fully implemented; they just simulate this feature.

Before we jump into the App Clip process, let's take a moment to review the project's structure and its contents:

Figure 14.4 – Initial project structure

The app contains a single target...

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