Summary
In this chapter, you built your second low poly model – a mushroom. You learned what reference art is and why you should use it. You learned how to start your model from simple shapes. You learned how to turn faces into triangles for artistic effect, too.
You also learned how to make artistic adjustments to a model for the ultimate low poly look.
If you only remember one thing from this chapter, remember that it’s always extremely helpful to start working from a reference.
In the next chapter, you’ll learn what materials are and how you can use them to add color to your mushroom.