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LibGDX Game Development By Example

You're reading from   LibGDX Game Development By Example Learn how to create your very own game using the libGDX cross-platform framework

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781785281440
Length 280 pages
Edition 1st Edition
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Author (1):
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James Cook James Cook
Author Profile Icon James Cook
James Cook
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Table of Contents (13) Chapters Close

Preface 1. Getting to Know LibGDX FREE CHAPTER 2. Let's Get These Snakes Out of This Book! 3. Making That Snake Slick 4. What the Flap Is the Hype About? 5. Making Your Bird More Flightworthy 6. Onto the Next Platform...Game 7. Extending the Platform 8. Why Are All the Birds Angry? 9. Even Angrier Birds! 10. Exporting Our Games to the Platforms 11. Third-party Services Index

Chapter 6. Onto the Next Platform...Game

In this chapter, we are going to look at making our next game! This is going to be based off a classic game, Super Mario Bros. Yes, that's right! We are going to look at making a platformer, a genre made famous and popularized by the famous plumber and the big N. In this chapter, we will look at reusing everything we have learned to give us a head start, and then we will get introduced to a new tool named Tiled—a tile map editor to help us build a simple level. We will then take the output generated from that tool, and import it into our game using the Tile Map API that LibGDX has. Next, we will add our character and introduce collision detection between our character and the tile map we have. Finally, we will add a simple collectable that our character can collect while traversing our new world.

So, get ready to make our next game! We will cover the following topics in this chapter:

  • Why and what is a platformer?
  • Reusing what we...
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