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LibGDX Game Development By Example

You're reading from   LibGDX Game Development By Example Learn how to create your very own game using the libGDX cross-platform framework

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781785281440
Length 280 pages
Edition 1st Edition
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Author (1):
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James Cook James Cook
Author Profile Icon James Cook
James Cook
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting to Know LibGDX FREE CHAPTER 2. Let's Get These Snakes Out of This Book! 3. Making That Snake Slick 4. What the Flap Is the Hype About? 5. Making Your Bird More Flightworthy 6. Onto the Next Platform...Game 7. Extending the Platform 8. Why Are All the Birds Angry? 9. Even Angrier Birds! 10. Exporting Our Games to the Platforms 11. Third-party Services Index

Chapter 11. Third-party Services

Well, we have made it. This is the last chapter of this book. I know, I am sad too, but after this chapter, I hope I leave you with a sense of accomplishment and enough knowledge that you can go off on your own and start making games in LibGDX.

Before you go, I would like to cover one last thing and that is how to integrate your game with third-party services. For example, there are social media platforms out there that have game-based integration. Whether it is achievements or leader boards that you are after, they will have them. In this chapter, we are going to look at how to integrate the game with a fictitious social media platform that provides high scores. This fictitious platform, which we will call as FriendFace, provides an Android library and we will use this in our integration. We will cover the following topics in this chapter:

  • How to use platform-dependent libraries
  • Keeping the game cross-platform-friendly
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