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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Creating and managing files

So far on our tour of Xcode we've been looking at and fiddling with all of the files that were automatically created when we started the project. Now we're going to take a look at the different types of resources that are used in a typical Xcode project and how to create, import, and manage them.

Resource types

While the number of resource types that Xcode can handle is quite large, there are only three resource types that you'll need to know about for most use cases. These are the Swift file, the Storyboard, and the Asset Catalog. We've already seen an example of all three resource types, but before we continue we should get a better understanding of what they are used for and how they work.

A Swift source file is a text document that contains source code written in the Swift programming language. Normally, you'll have one class per file, but you can technically declare as many classes, structs, and so on in a source file as you like. We...

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