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Learning Windows 8 Game Development

You're reading from   Learning Windows 8 Game Development Windows 8 brings touchscreens to the tablet and PC. This book will show you how to develop games for both by following clear, hands-on examples. Takes your C++ skills into exciting areas of 3D development.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849697446
Length 244 pages
Edition 1st Edition
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Michael Quandt Michael Quandt
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Michael Quandt
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Toc

The trial mode


So you want to sell your game upfront, but also want to give players a taste of the game so that they can be encouraged to buy your game instead of ignoring it. This can be accomplished using the Trial mode flag provided by the Windows Store API in WinRT.

Even if you want to offer your full game as a time-limited trial using the built-in functionality in the store, you might still want to add in some screens or messages to encourage the player to buy the game. For that, you need to know if the game is a trial, or if the player has purchased it.

This can be easily accessed using the following lines:

auto trial = Windows::ApplicationModel::Store::CurrentApp->LicenseInformation->IsTrial;
auto trialActive = Windows::ApplicationModel::Store::CurrentApp->LicenseInformation->IsActive;
if (trial && trialActive)
  // We are in trial mode and it hasn't expired

You'll notice here that we retrieve the IsTrial flag as well as the IsActive flag. The IsTrial flag just...

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