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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

You're reading from   Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition Create stunning 3D graphics in your browser using the Three.js JavaScript library

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784392215
Length 422 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Toc

Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js 2. Basic Components That Make Up a Three.js Scene FREE CHAPTER 3. Working with the Different Light Sources Available in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Particles, Sprites, and the Point Cloud 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Custom Shaders and Render Postprocessing 12. Adding Physics and Sounds to Your Scene Index

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "You can see in this code that besides setting the map property, we also set the bumpMap property to a texture."

A block of code is set as follows:

function createMesh(geom, imageFile, bump) {
  var texture = THREE.ImageUtils.loadTexture("../assets/textures/general/" + imageFile)
  var mat = new THREE.MeshPhongMaterial();
  mat.map = texture;
  var bump = THREE.ImageUtils.loadTexture("../assets/textures/general/" + bump)
  mat.bumpMap = bump;
  mat.bumpScale = 0.2;
  var mesh = new THREE.Mesh(geom, mat);
  return mesh;
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

var effectFilm = new THREE.FilmPass(0.8, 0.325, 256, false);
effectFilm.renderToScreen = true;

var composer4 = new THREE.EffectComposer(webGLRenderer);
composer4.addPass(renderScene);
composer4.addPass(effectFilm);

Any command-line input or output is written as follows:

# git clone https://github.com/josdirksen/learning-threejs

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "You can do this by going to Preferences | Advanced and checking Show develop menu in menu bar."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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