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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Editing animation frames


All the images that we have used in our game have been provided for us. Some of them were downloaded from StencylForge in earlier chapters and in this chapter, we have imported a single frame for use in an animation (the angel monkey). We have also imported an image strip that contains eight ready-made images, which were converted into a single animation.

In Stencyl, it is possible to create new frames or edit existing frames using the provided graphics package called Pencyl. While Pencyl is a basic graphics creation and editing software package, it has some useful features for making minor edits to an image, and can be used in the event when a more sophisticated graphics package is unavailable. Pencyl is also useful if we just need to make a quick modification to an existing image, without waiting for large, complex graphics software to load.

Let's have a look at how we can edit an existing image with Pencyl!

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