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Learning Rust

You're reading from   Learning Rust A comprehensive guide to writing Rust applications

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781785884306
Length 308 pages
Edition 1st Edition
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Author (1):
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Vesa Kaihlavirta Vesa Kaihlavirta
Author Profile Icon Vesa Kaihlavirta
Vesa Kaihlavirta
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Table of Contents (15) Chapters Close

Preface 1. Introducing and Installing Rust FREE CHAPTER 2. Variables 3. Input and Output 4. Conditions, Recursion, and Loops 5. Remember, Remember 6. Creating Your Own Rust Applications 7. Matching and Structures 8. The Rust Application Lifetime 9. Introducing Generics, Impl, and Traits 10. Creating Your Own Crate 11. Concurrency in Rust 12. Now It's Your Turn! 13. The Standard Library 14. Foreign Function Interfaces

Functions and methods in Rust


When we look at C++ or C#, a method is a programming unit within a class that does a specific task. A method in Rust is a function attached to compound data structures, or structs. These methods have access to the data of the object using the self parameter. They are defined in an impl block, as shown in the following example (a fuller example is given in the source examples):

struct Point { 
    x: f64, 
    y: f64 
} 
 
impl Point { 
    fn origin() -> Point { 
        Point {x: 0.0, y: 0.0 } 
    } 
 
    fn new(my_x: f64, my_y: f64) -> Point { 
        Point { x: my_x, y: my_y } 
    } 
} 

Here, we defined a struct, Point, for points in 2D space. Then, we defined two constructor methods for that struct: origin for making a new point in location 0,0 and another for making a new arbitrary point.

The difference between println! and println

Up to this point, we've used println! for outputting text. This is fine, but consider what println! does. Whenever you...

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